![]() ![]() This large enemy was seen in the game's reveal trailer at Spaceworld 2001. In Delfino Plaza, each "M" goop gate portal attempts to use the unused Pianta Village portal through an unused string parameter named " *DisplayModel*" calling the unused portal's path " map/map/gate/05_gate04monte.bmd." If the unused Pianta Village portal gets injected into the Delfino Plaza map/map/gate folder, all the "M" portal models will change to be the unused one due to this parameter. Given how there is an abundance of unused gate objects in Pinna Park's files and the removed secret levels listed in stageArc.bin, Pinna Park was most likely going to be part of the hub world instead of another episodic level. Some of the effects they actually use are completely different from the ones used by the portals in Delfino Plaza. The gate's goop texture is still used in the final game, albeit only for the glowing effect when Mario breaks parts of the pool during the Bowser fight. They use an early texture for the goop portals and an unused gate mask of a circle. Merging the Pinna Park map with the Monte portal reveals it is dead smack near the Monte tree, but doesn't fit since the tree is flat and the portal has an indent. The Monte portal is the only one out of the other four portals that isn't located in model center and instead is off to the side, stretching out the bones. Interestingly, the Gate Shell above has a bone called maregate. ![]() The Noki Bay portal is flat and not that different from other portal models, but it has the same bones as Gelato Beach's portal oddly. The gates used to get to Noki Bay and Pianta Village are a light ring and a pipe portal, even then not through Pinna Park. ![]() ![]() In all of Pinna Park's map files are unused gates to Pianta Village and Noki Bay named 05_gate04monte.bmd and 05_gate05mare.bmd respectively. ![]()
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